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CREATIONAL ( Object Creation)
STRUCTURAL
CREATIONAL ( Object Creation)
1. Factory Method
creating an instance of several of derived classes.
2. Abstract Factory
creating a family of classes.
3. Builder
Builds the object in parts. (step by step)
4. Singleton
Only one instance of an object to be created.
5. Prototype
Fully initialized object need to be copied or cloned.
STRUCTURAL
1. AdapterBEHAVIOURAL
Eg: different classes having different interface, we need adapter to match the interface of classes
2. Bridge
When product is sold , support team separating the developing team from customer.
3. Composite
is mainly involved in tree of Simple and composite (complex) objects.
4. Decorator
used to add responsibility to the object at runtime dynamically.
5. Proxy
used when you want an object to represent another object.
6. FlyWeight
used when a fine grained object to be used efficiently.
7. Facade
single class is representing sub-system. Abstract the complex structure.
1. Chain of Responsibility
while passing request to chain of objects.
2. Command
encapsulate the request in object
3. Interpreter
includes the language element in the program
4. Iterator
used when to take out traversal item in the list.
5. Mediator
When we want to simplify between two objects.
6. Memento
when we want to capture and restore (Eg: Undo operation)
7. Visitor
defines new operation to class without changing the class.
8. Template
differ exact steps to sub class.
9. Strategy
to encapsulate an algorithm in a class.
10. State
to alter object behavior only when its state change.
11. Observer
to notify the change to other objects, (publish and subscriber).
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